Wednesday, November 26, 2014

Shroud of the Avatar - Early Access on Steam

Finally. Mr. Garriot and his team brought the virtual predecessor of Ultima to Steam Early Access.

I played it for two hours so far, and was, well, it is promising. And since I am a HUGE...HUUUUUGE Ultima fan since I was 15, loooooong ago, longer than you might think (yes), I will make it to a continous series on this ... blog.

It is all, and you get three notices of that before you actually are entering the game, it is all PRE-ALPHA, so keep that in mind, dear writer (me), before you apply your sharp observation skills to crush your precious diamond in the rough.

Thank you.

Monday, November 24, 2014

Quicky - Lifeless Planet

For some reason I wanted to quick-test this game. It seem to have athmosphere on screenshots and on RPS.

But first impression is very strange. You walk around a small level that looks like a three-hour unity tryout and except that you nearly die of having no air, nothing is there.

[GOING BACK TO MEN OF WAR - ASSAULT SQUAD 2]

Saturday, November 22, 2014

Another Look - Men of War - Assault Squad 2

Yeah, I confess, I am a sucker for World War 2 Real Time Strategy.

Well. If they are well made, that is. And the first Men of War game was like : "Yes, like that please, but a bit less less-early access style (it wasn't)."

I caught fire with Men of War - Assault Squad and played it for quite a few hours in a row cause it had all the elements needed for a real good WW2 RTS and more. All the weapons, once you got the hang of it very good interface, nice graphics, team and single character control and a lot more.

I got bored after a few hours though, cause I knew how the AI worked and I was able to quickly outmaneuver and defeat them, but then again I only played on normal.

So I was hopping for a worthy predecessor when I bought the second part in a steam sale.

Let me have a look.

Hitman: Blood Money - Good old old CoD memories

After having finished Hitman:Absolution, and despite exactly three attacks of boredom due to the always similar mission types, I enjoyed the perfect cinematic experience and the graphics, very much.

So I have the predecessor, Hitman: Blood Money, too. The first impression of this game from 8 years ago invokes terrible memories to the 2001 version, but hey, it can not be as perfect as in Hitman:Absolution.

Let me have a look.


Tuesday, November 18, 2014

Ancient : The Egyptian Prophecy: The Fate of Ramses

I was actually looking forward, despite the bad reviews, to have a look at this game, cause I really like the setting and funny DICE published a 2 GB PRE-ADDON patch (wtf), so I could not play the new extention.

First : To its defend, it is from 2004. 

But I played The Egyptian Prophecy: The Fate of Ramses for exactly 3 minutes and 12 seconds.

Then I deleted it from my computer.

Why ? Except the intro voice terrible voice acting, terrible animations and loveless renderings, terrible step by step 3D panorama pictures, but to make it perfect : You can not change the resolution. (again 2004, but nevertheless)

I knew all this more or less. I wanted to be surprised due to the setting. Well. I am not. NEXT !

Sunday, November 9, 2014

Two people, one pixel epos that actually works - Hero Siege

Well, dear Elias Viglione and Jussi Kukkonen, well, well *coughs* well done.

In Hero Siege you run around and fight as several classes in a (i quote some game mag here) "dark hyrule" in a restricted several screens including scenario and fight against spiders, dead skeletons and the usual fantasy crap.



Thursday, November 6, 2014

Hitman - Absolution ... Another fps bites the dust

Well. I tried the first two in this series, and the first one really sucked, the second was not bad at all, but so ancient I could not play it for long.

So now I skip some in the between and jump right to the final (?) one, Hitman Absolution.

With proud 15 GB of data I am really curious what will present myself. I am a bit fed up with non-open world shooters, and since The Darkness II I have high exceptions in regard to story design in linear shooters.

Was it worth it ? Read after the break. [WIP]

Sunday, November 2, 2014

Sunday Jazz - I need drugs for that game


Jazzpunk from Necrophone Games. Hint : Get some fresh drugs from your favourite dealer and deep dive into a game that has perfected the trash anti-style concept.

You play somehow an agent that steals from e.g. Russians in a cold war setting. The graphics are amazingly simple yet stylish, it's like a bubble gum has melted with a crippled dragon and eat New York, then reduced the whole thing from 3 billion terabyte to 400 mb.





I only played the first mission, cause well I am not using any drugs, but the next time I am drunk I will certainly play this game again, hoping it gets darker while progressing !