Mechanisms

1. Make a level at the start of the game, after lets say 3 easy levels,  too hard, so that the gamer is getting angry cause his success feeling is disturbed. Ideal would be to get him to rage quit. If he then comes back, you got him.

2. Your game has to stay in the mind of the gamer. Make him love your game. If he can not stop thinking about it. Then you got him. 

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