Wednesday, July 25, 2018

Arma3 Beginner Mission Editing : Non-Fly-Zone Message

Hidiho !

Lets do some Arma3 Mission Editing ! (we <= me !)


I played GTA5 a bit over the last weeks to finally get this monstrosity under the hood. I am quite disappointed by its story and its obvious single reason to condition the player for the GTA5 online money grap experience.

BUT I finally am good in computer helicopter flying. For some reason I now like the Arma3 helicopter fly model. So now I am playing around and do a flying training course for civilian helicopters on Stratis and then Malden.

Level: Beginner

So, first I wanted areas where players can fly over like cities or military areas, at least not without an official reason.

My arma scripting is still on arma2 level and still quite rusty. So, assuming yours is too, I do this bit by bit. Remember, this is mainly for me to log the process here :D

1. The voice

First, you want to have a radio message like "Ey, don't fly here or we shoot" or something.
Eventually I used :  "Unidentified aircraft. You are entering a restricted air zone. Turn around or be fired upon."

So where to get a voice ? I am not a native english speaker, and I like temporary voice acting more than some half solid work, so I used naturalreaders.com  but any text-to-speech should do.

I used Audacity to convert it into the .ogg Soundfile format.

To make the sound available ingame, you have to edit the description.ext in the scenario folder, create the file if it does not exist.

Then this works for me :

class CfgSounds
{
     sounds[] = {};
   
     class RestrictedAirzone  {
         name = "RestrictedAirzone";
         sound[] = {"\sound\arma_voice_syn_restrictedAirspace.ogg", db+5, 1.0};
         titles[] = {1,"Unindentified aircraft. You are entering a restricted air zone. Turn around or be fired upon."};
     };

};

2. Play it

Then you put a trigger according to your needs and for the sake of convenience I most of the time put player say2D "RestrictedAirzone"; in the activation field of the trigger to start the sound playing and the title showing up.


Saturday, November 18, 2017

Still kicking.

Well, well, well.

So now its about "games" becoming something that transforms the player into the golden duck.

I am working on my own games, since doing games is some kind of game too. I guess.

But I will take the effort and study games. Classic games, blockbusters and indie small pieces.

And since I like to share, I will hopefully write some of my thoughts and observations down here.

My main problem with indie games from pages like itch.io is that I don't want to run compiled source from other people I don't know or trust.

I am still not managed to get a second computer for that purpose, but I installed my old Win XP as virtual machine. Maybe I can test some of the games there.

I tried Heartbound, but Win XP says the 50 MB executable is not a valid Win32 application.

Evolution by Kaiwan is actually quite cool, even, or maybe because of it, it has no real concept.
You have a 2D Area and you put some joints, bones and muscle. Then the simulation lets this construct act and twitch, always taking the one with the behaviour that let it move the most on the X-Axis.


Stay tuned.


Saturday, July 2, 2016

Just perfect

Hi there ? Still alive ? My congrats !

I was looking for a good top down tactical police game here and then, but now I found the perfect version.

"Door Kickers" made everything and I mean EVERYTHING right. Perfect visuals, perfect UI, perfect everything.

I will write a long post here about this soon. Until then, get it, if you are into this kind of game, you will be delighted.

Saturday, March 5, 2016

Time for some not played games


1. First of is Bientôt l’été. I read about the idea of the studio behind this product, Tale of Tales, that went down in 2015 I think. They were trying to make art-games.

This game is a walking simulator, where you walk around a beach and enter a house. In this house you can play chess and drink wine and smoke cigarettes.

Actually, that's all I can say, cause I see no real sense in this product. It is made with Unity. That is kinda cool, but they did not even bother to customize the default unity game setting dialog.

2. Blades of Time", unplayed in my library, made in 2012 by Gaijin Entertainment. First, it's some kind of 3D battle sword game. You play a impressively underdressed female blade worrier. You interrupt some kind of ceremony, then use some sphere and enter some kind of "Dragon Land".



I was bored already.

I "fought" some stone creatures with wild clicking and then my character started to speak and, this is a new one, lisps !

The graphics look like 2012.

The sound in the story pre-rendered animation was three times louder than the sound in the actual game.

I don't kow. I know the publisher Gaijin Entertainment and I had, for some reason, a good impression of other games made by it, only to discover that there are no other games.

Then, I found out they made Warthunder, a very impressive, yet Free2PayALot second world war mixture of flight and land fights

3. BRAINPIPE.  No idea. Just a weired tunnel with a strange trashy design where you fly through. There are fires, and symbols. You collect the symobols. They are added on your screen. You bumb agains the fire things, a red circle shows less red than before. I am not sure what to say about this. I like the music when you quit.
Ok.

Friday, February 12, 2016

Whats up, Doc ?


Whats happening ?

1.Firewatch



Amazing artwork, amazing voiceplay, great scenario and atmosphere.

Wanna be a fire watcher in the 80ies ? Here's your chance !

This alone is worth 1/4 of the money they want for it. The problem about this game is, when
I say just one sentence about the game itself, I spoil it. So.


If you buy it, you support games of this kind and the company behind it, so do that if you like the style.




2. Men of War - Assault Squad 2

I'm still into this amazing RTS, even when
the company just has no clue how to make
their community happy.

The latest DLC adds some features that actually should be part of the game itself from the start,
but hey, if they need money, its kinda wort it if you're a fan.






3. Darkest Dungeon

I finally got to it, after it is out of Early Access, and it is a very good game.

Well, actually, the ideas are awesome, but the longtime motivation is not working for me.

For me this game is more a study and a cultural merge of Game Of Throne dramatics into
a dark world for round turned fighting areas with innovative micro management of your heroes.

A game / proof of concept well done if you are into analysing game concepts, for sure.

Friday, December 25, 2015

Besiege

I like building games. I do not like minecraft, but I like software like Medieval Engineers or their abstract base games like "Incredible Machine".



So in Medieval Engineers it is too much focused on world building and medieval buildings.

I think thats what the guys from Spiderling Games thought. And right they were.

So I bought Besiege in the steam sale for five euros. And damn, its worth more, but since it is Early Access, I actually see myself more as a beta tester, to be honest. And I found some bugs allready, which should not occur in a finished product.

The software is amazing. I give you two youtube Videos, cause its early in the morning and I actually want to go back construction machines.

Tutorial How To Construct a Helicopter


Monday, November 2, 2015

20 for 0.19 - Part 1


I bought 20 games on steam sale for 0.19 cent each, provided they were rated good or better on Steam. This is a post in progress.

1.) Well. The first one, BEEP,  I could play for 2 minutes. Some unpleasing but solid vector graphics, some robot default story, you play the robots in a frowning but surly having its fans jump and run.

Well the whole thing is not working for me, the design is unstructured. But the music is quite good !
The first time my robot dropped into an abyss, I quit the game.


2.) Defy Gravity Extended. Actually, this one has a good idea I never saw before. You can make gravity and anti-gravity balls with your gun. You combine these two to master the laser traps and big gaps in this platformer. That's, after dying a lot, actually makes fun a few minutes.

But, yes but, the graphic is minimalistic and not very nice, the music is too heavy and too much artificial orchestra synthetic, yet composed well. Just not for that game or setting, imho.
But really interesting idea.


3.) Out there somewhere

That one, also a platformer, is well done. It is pure pixelart . You start in side scroller, but eventually your ship gets shot down, and you have to find the parts on the planet you crashed to fix your ship to fight the guy who shot you down in a platformer on the ground.

The pixel art of the levels is well done and works, the teleport gun is a nice way of opening new kinds of puzzles beyond simple timing of jumps.

The music is perfectly adequate. This one I surly will play again.

4.) Then I started a game called "The Albino Hunter", and its obviously some 2D tile birds perspektive rpg-maker game. After 30 seconds I had to quit cause it was too dazzling.

This is it for today.