I think I have fallen in love with "On the Rain-Slick Precipice of Darkness" from *ehm* I am not sure but I think its "Zeboyd Games".
It is like Monkey Island with a much darker humor and Final Fantasy Turn- Based RPG Elements. I totally like it *at once*
I will play it tomorrow when I come home from somewhere and then report to you, my dearest robot friends.
[ AFTER FIRST LONGER RUN ]
Yeah then its humor changes into stupid stereotypes and looses its grip into the unstructured absurd.
That would be okay, but what really is strange suddenly the combat is so freakingly hardcore difficult and the strange timing system of the combat system is not helping.
So hmm. It was a hope. It is not what I hoped for. NEEEEXT !
Not a real blog. More a notepad of a gamer/developer with no aim at all.
And im cynical,ironic, too analytic and troubling honest and *** language. So better do not read this...AT ALL...
Wednesday, October 22, 2014
Shank, Shank, Shank it up, Baby
I loved Mark of the Ninja. So I just realized that I bought Shank from Klei Entertainment for low. Let me have a look. And thanks to ShadowPlay of Nvidia I can even make a video now. Lol.
It is brutal. A loot of blood. Some kind of cuba feeling. I love the drawing style. It is like a prototype for things to come like Mark of the Ninja.
Will play it more some time and then report in detail.
It is brutal. A loot of blood. Some kind of cuba feeling. I love the drawing style. It is like a prototype for things to come like Mark of the Ninja.
Will play it more some time and then report in detail.
Labels:
2010,
ea,
Humble Bundle,
indie,
klei
Once Upon a Time, an boxed Idea met a 2D Physics Engine Animal
Yes. Well done, Victory Square Games, well done. It was a gray morning and your lead designer was sitting on the toilet and thought : "A box, a box, a kingdom for a box".
Then the lead artist was on his way to work when he thought : "A animal, a boxed kingdom for an geometric animal".
And then at the table both had the amazing idea of animals, drawn as boxes and a simple 2D physics engine. Well. I am not sure that this 18mb baby has any qualities that could satisfy anyone older than 16 OR not stoned.
The music loop sucks after 4 minutes and the riddles have such a simple raising curve that you actually wish there would be a explicit tutorial.
Well. It's average quality, and if you have a child and this would be a mobile game, then this would just be perfect. But nothing for me and the music actually makes me aggressive.
Then the lead artist was on his way to work when he thought : "A animal, a boxed kingdom for an geometric animal".
And then at the table both had the amazing idea of animals, drawn as boxes and a simple 2D physics engine. Well. I am not sure that this 18mb baby has any qualities that could satisfy anyone older than 16 OR not stoned.
The music loop sucks after 4 minutes and the riddles have such a simple raising curve that you actually wish there would be a explicit tutorial.
Well. It's average quality, and if you have a child and this would be a mobile game, then this would just be perfect. But nothing for me and the music actually makes me aggressive.
Saturday, October 18, 2014
Eight years ago : Titan Quest
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| Actually, for this game I wish Blogger had a gallery function |
Every monster is perfect, every scenario element is perfect. Actually, this was what kept me going for quite some time. The sounds are awesome, the voice elements are ... guess what....perfect.
The weapon effects were stunning. The idea of making a diabolo version of the Greek myth was and still is really impressive.
Well. What is not so perfect was the linearity. The quests were stupid, to say the least.
Then the weapon itself, I played on normal level and it was too easy. There was no real felt effect of choosing your weapon carefully. It didn't matter. The bosses were no real challenge, had no personality.
Well. If they had manage to give the story and the world a more immerse touch, this game would have been legendary imho. I have to check out the mods sometimes.
But really a shame. But I never saw a game of this genre and style where the visual freshness is still so ridiculous "now". Hey, Nordic Games, you bought it, do a sequel that's worth the initial effort !
Tuesday, October 14, 2014
Yes. Why do I even bother ? Making History: The Calm & the Storm
In my new segment, "Yes, why do I even bother", I test games which were cheap on Steam and which look like you would have no reason to test them *at all* at first glance. Only condition I set was that they have to have mostly positive reviews from Steam Users. That's about it.
I even made this amazing logo to the left for it, so you can always see, well, what the ****, why did he even bother ?
My first game in the new series is "Making History: The Calm & the Storm" from Muzzy Lane and I bought it for 0.79 €. It looks like some kind of war strategy map game.
[ FIRST RUN - 10 minutes ]
Well. The game itself seems done with care, but perhaps not with the number of people in the team you need to do this kind of game. The design is mediocre, playable, but mediocre. The music is soft generic war synth music. It has all elements of a good strategy war game, but it lacks an unified design core.
Well the icons are not really understandable. But I could tolerate this.
But then they made the error I can not tolerate. THE TUTORIAL IS BROKEN. That is a no-go. Well, if a game says at the beginning the tutorial takes 30 minutes, that is also not very clever, but well, honest. BUT ITS BROKEN. That is an absolute no-go.
I even made this amazing logo to the left for it, so you can always see, well, what the ****, why did he even bother ?
My first game in the new series is "Making History: The Calm & the Storm" from Muzzy Lane and I bought it for 0.79 €. It looks like some kind of war strategy map game.
[ FIRST RUN - 10 minutes ]
Well. The game itself seems done with care, but perhaps not with the number of people in the team you need to do this kind of game. The design is mediocre, playable, but mediocre. The music is soft generic war synth music. It has all elements of a good strategy war game, but it lacks an unified design core.
Well the icons are not really understandable. But I could tolerate this.
But then they made the error I can not tolerate. THE TUTORIAL IS BROKEN. That is a no-go. Well, if a game says at the beginning the tutorial takes 30 minutes, that is also not very clever, but well, honest. BUT ITS BROKEN. That is an absolute no-go.
Wednesday, October 8, 2014
2011 : Red Faction Armageddon
As I wrote in this "blog" a "long time" ago, I enjoyed Red Faction: Guerilla. It had serious destruction, for 2009 a relative acceptable open world, a cliche-using but well transported storyline and it was fun to play for more than a few hours. I did not finish it, but I would in another life, for sure ! It was well made in every case.
So now I will have a fast look at Red Faction Armageddon, just for the sake of it. What happened between 2009 and 2011 ? Let me have a look, then.
So now I will have a fast look at Red Faction Armageddon, just for the sake of it. What happened between 2009 and 2011 ? Let me have a look, then.
Tuesday, October 7, 2014
The Neko Humble Bundle - What is a "Neko", Mother ?
If you child has the same question than I have right now, may I call you mother/father ?
Joke.
No. Yes. I have seriously no clue what Neko is. But I am pretty sure it is a Japanese or
Chinese or Vietnamese or so software company. And as I like it, I bought it without having
a clue about it.
Update : Well. As I know now, it is French. Yes. French. LOL. And it was only for console. Then they ported all of their titles here. And for some strange reason most of the startup dialogs look *exactly* like the Unity3D dialog.
So let me jump right into it. Right now you have 2 days something left to also jump into it for
6 dollars I think.
1.Crouching Pony Hidden Dragon
2.GAUGE
3.The Mysterious Cities of Gold
4.Wooden Sen'SeY
5.Storm
6.Puddle
7.Poöf
Press "Read more" to see the reviews and the *tamdadadadamm* conclusion...
Joke.
No. Yes. I have seriously no clue what Neko is. But I am pretty sure it is a Japanese or
Chinese or Vietnamese or so software company. And as I like it, I bought it without having
a clue about it.
Update : Well. As I know now, it is French. Yes. French. LOL. And it was only for console. Then they ported all of their titles here. And for some strange reason most of the startup dialogs look *exactly* like the Unity3D dialog.
So let me jump right into it. Right now you have 2 days something left to also jump into it for
6 dollars I think.
1.Crouching Pony Hidden Dragon
2.GAUGE
3.The Mysterious Cities of Gold
4.Wooden Sen'SeY
5.Storm
6.Puddle
7.Poöf
Press "Read more" to see the reviews and the *tamdadadadamm* conclusion...
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